This is a catalogue of video games produced by the plush girls.
Soft Toy Having a Hard Time, 2025
itch.io page;
afterthoughts
The plush girls' 7DRL Challenge 2025 entry.
A classical Rogue-like game with a "soft toy in a hardcore roguelike dungeon" as the player character.
The "rodent-shaped plush creature" had fallen from the "Plane-of-Slumber" into the "Dungeon-of-Domesticity",
inhabited by dangerous creatures such as mops, soccer balls, "Lint Lapins", and "Aktion Figuerres",
but also contains treasures such as Jellyfish Hats, Mushrooms, and Blankets.
The player must not only keep its "Holding-It-Together Points" ("H.P.") above zero,
using a sewing kit to patch itself up if necessary, but also keep the Stress ("Str.") level low,
or their plush body will gradually disintegrate under heavy pressure.
Mare Mercatus, 2025
itch.io page
A turn-based "Maritime Trade Simulator" where the player controls a trading company in the "Age of Sail",
shipping goods between towns to earn money, and constructing buildings to either
produce trade goods, or otherwise improve their earnings.
There are twelve levels, each with three goals ranging from "earning 100 dollars per turn",
"develop the region to have 30 population", or "complete other goals before turn 30".
All but one levels have to be unlocked by earning "coins", which are awarded when achieving a goal.
This game is the first time the plush girls developed a game using the
free, open-source TIC-80 fantasy console.
The plush girls chose TIC-80, which can run in the browser,
mainly because they felt more people would have played their previous game arrow after arrow!
had a web version be available.
arrow after arrow!, 2024
The plush girls'
Autumn Lisp Game Jam 2024 entry.
The player, who controls the white arrow, must dodge red arrows as they randomly appear on the edge of the
board and move towards the centre.
The game is written in Scheme and compiled to Lua using the plush girls' lunatic!
Scheme-to-Lua compiler (also developed during the game jam) to run on
the Lua-based LÖVE framework.
Almost the entirety of the game jam was spent on the development of lunatic!,
and the game was put together in a rush in the final day of the game jam.
The rush also meant there was no time to make graphical assets for the game and,
consequently, all game graphics have to be drawn entirely using geometric primitives,
resulting in a unique vector graphical look.
Source code available on Codeberg.